


Reach is a game of a hundred tiny improvements, but if it has one key back-of-the-box feature it’s the sheer brutal scale of those firefights. There’s always ways in which we can improve and we took a lot of feedback from our fans to find out what they wanted – what they loved about the Halo series, what they’ve never seen, and what they’d love to see happen.”Īnd so Reach is back on a truly alien world, with genuinely alien enemies, and combat on a scale never before seen in a first-person shooter. “We had the opportunity to see how ODST was developing and we did a lot of soul searching to see what we did right and what we did wrong. The main story campaign will keep most people busy for well over 24 hours of playtime and there's a lot to uncover for those that take their time.“I started working on Reach immediately after Halo 3,” says Reach’s Creative Director Marcus Lehto. There's some genuine strategy required in all aspects of Thronebreaker and the game introduces new mechanics at a gradual pace so the player never feels too overwhelmed. Like the main Witcher titles, Thronebreaker features a strong emphasis on interactive story elements and character interactions but differs by replacing most of the combat with the digital card game, Gwent. Thronebreaker: The Witcher Tales is part digital card game, part roleplaying, and part strategy game set within the fantasy world of The Witcher, a popular book and video game series. Thronebreaker's price feels expensive considering it was originally going to be a free mode in Gwent. Some of the cards work differently than in the main Gwent video game which can be confusing.
